Project history

Warehouse history

Warehouse began as a result of work by me and Halvors toward bringing several Activision and Ubisoft titles online. Over the course of five years of working together, we researched, revived, and did the impossible quite a number of times. Not for money, but for glory and the satisfaction of our undying curiosity. We believe games are made to be played and enjoyed, not left dormant and forgotten.

There are many projects like ours, driven by people who refuse to accept the death of their favorite games. And while those people are rarely known or seen, people with monumental knowledge and willpower are the ones making the impossible possible.

Just like those people, their work remains unknown to the public eye, except for people in those weird circles. But in our case, I am trying to document and lay out our history, since I am really proud of what we have achieved and done.

To be continued