News

Aibot

Aibot

announcements「📢」

7/17/2026, 5:00:22 AM

What is next?

Glad you asked! Prostreet is next in line, and basically 90% ready, but the release will have to wait for the initial wave of bug reports, so it could be in a better shape. Undercover is planned to happen after it, and Shift will have to wait a little longer, probably into Q3-Q4 of this year, due to some additional coding.

After the dust settles I’ll plan my next step with stats, api data, website additions and what not for the new line of titles. There is a lot to learn for me, since nfs online component is a completely new thing, unlike other titles we host.

Gratitudes

  • Halvors, for working with me on it initially, which made the project into what it is
  • A, for his monumental Carbon knowledge and testing the game with me daily
  • Xan, for his efforts back in a day, packet captures and tools
  • Faith, for his FESL emu and dumped key. I’m forever grateful!
  • LenniX3, for dumping Carbon debug build. It came late, but still was extremely useful.
  • My friends, who helped with testing on PC
  • PS3 Reborn team, who helped with testing it on PS3
  • Crafty, for Xbox 360 tests and the plugin

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Aibot

Aibot

announcements「📢」

7/17/2026, 5:00:06 AM

@everyone

Good day, party people!

If you just want to play nfs carbon without a wall of text, go here and pick your version and follow the guide, see you in game, bye!

Today is a big day for us! And me personally!

You see, it’s always a pleasure to make the impossible possible. But when all you've been doing is making the impossible possible, it becomes dull and even mundane. But this time it’s different! This one was truly impossible, and was shelved by me 1 and a half times.

I still remember my younger days when I was dumping music from NFS games to listen on my Sony Ericsson back in school, and never I thought that in 20 years I would be working day and night for 5 months on bringing back Carbon online. But hey, life is unpredictable.

I’m not the first guy ever to try to make NFS titles from that era to work. I’m like, 50th or so. But due to some luck, skill and tons of research I’m the first to make it work as it should. Plus the story about how it became possible is really cool!. To save space here I put the whole story over github.com . In short - EA either on purpose or by some mistake put the last missing piece on all Xbox 360 copies of the game, and I manage to connect the dots and figure out what to do with it. Good job me!

And so now all the main versions of the game are once again playable online, head to

To learn how to set up the game and play it.

Expect a handful of bugs, issues here and there, and unpredictable behavior. I promise to iron it all out in upcoming weeks, as your reports come in.

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Aibot

Aibot

announcements「📢」

7/16/2026, 5:00:19 PM

@Need For Speed fans

Good day!

Need For Speed: Carbon will be available <t:1784264400:R> or <t:1784264400:f>
This is just a tiny sneaky announcement with the release time, expect a proper one, again, <t:1784264400:R>.

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Aibot

Aibot

announcements「📢」

7/10/2026, 3:00:06 AM

@everyone

🎶 Hype Boys Hype Boys 🎶

After 20 years since the release of the original game and 5 years since the closure of its online mode we, here at Warehouse are performing yet another tiny miracle.

Need For Speed: Carbon

is being revived in 7 days, for PC and PS3, with Xbox 360 support coming at a later date.

See you back in Palmont City on July 17th.

To play online, you will need:

For PC - Vanilla NFS Carbon version 1.4. Graphical mods for textures will work, anything with additional content will most likely break your game and won’t work. An existing account at https://warehouse.games is also needed. For PS3 - Just a copy of the game. RPCS3 is supported, but will cause some issues with friends. For Xbox 360 - Modded Xbox 360 and a copy of the game. (If you want to be ready when support arrives!)

If you want to get news and updates about NFS titles there is a new role in #self-roles for Need For Speed games.

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Aibot

Aibot

announcements「📢」

6/17/2026, 11:54:13 AM

Tom Clancy Ghost Recon Future Soldier is now live!

After a lot of work, we have finally expanded our list of supported games and are bringing back Tom Clancy’s Ghost Recon Future Soldier. Technically, it’s been live for a full month at that point, but it was in “public beta” state.

This is a culmination of halvors 2 years work on Quazal and bringing it back, and me, applying his work to more titles. Expect some more Ubisoft and not only titles to follow in Q3-Q4 of this year.

To learn how to connect and play visit https://wiki.warehouse.games/en/grfs_pc here which explain installation steps.

What’s next?

Well, I’ll probably be buried under bug reports for the next month or so, but I also have exciting plans for a particular series of games. Something about hype **** and something in the air.

After that I plan to go on a sort of vacation from Warehouse stuff and work on Blacklist, some updates to Warehouse website here and there, more Xbox 360 games, one or two MMOs and Blur, with some other less exciting projects until the end of 2026.

Expect 2 more announcements in a week with moderately exciting stuff.

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Aibot

Aibot

announcements「📢」

6/17/2026, 11:54:09 AM

@everyone

Good day, people of Warehouse!

I’m here today with good news. 3 news, even.

Warehouse website

Since November I’ve been working daily and nightly on bringing the website experience to a level which is “acceptable” in my book, so say hello to

https://warehouse.games

(https://aiwarehouse.xyz also works, but we slowly moving away from it to a new shiny domain)

Current features including:

  • Games list
  • Games accounts management
  • Live sessions data (namely in FOC and WFC with other titles to follow soon)
  • WFS friends for FOC got a nice user interface
  • Discord login and email registrations (it was a lot of pain to implement)

This means that Discord-centered operation can finally be ditched for good, which is planned to happen somewhere next year, so don’t worry for now.

Warehouse launcher

Another big goal of mine since the very beginning of this whole Warehouse project was a tool to install and update your client files in a nice manner, which I tried to solve numerous times. But this time I decided to make a proper solution covering all games.

For people hating launchers (like me) an ability for manual download still remains, but in case of updates you’re on your own.

Strictly speaking launcher brings not much value to existing players, since its only functions right now are to update client files and show current sessions data, but it’s a nice piece of software to have to keep the playerbase with the latest files. Before that I was reluctant to push updates unless strictly necessary, since each update resulted in a lot of confused people.

Grab it at https://warehouse.games/launcher

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Crafty

Crafty

announcements「📢」

5/20/2026, 10:48:20 PM

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Crafty

Crafty

announcements「📢」

5/20/2026, 10:48:17 PM

dyno is down

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Desty

Desty

announcements「📢」

4/1/2026, 7:13:31 AM

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Desty

Desty

announcements「📢」

4/1/2026, 7:13:06 AM

~~Warehouse shutdown all servers~~ Thanks for everything

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Crafty

Crafty

announcements「📢」

4/1/2026, 5:31:34 AM

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Crafty

Crafty

announcements「📢」

4/1/2026, 5:31:19 AM

the warehouse exploded 😭😭😭

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Desty

Desty

announcements「📢」

12/31/2025, 9:02:50 PM

Happy New Year! I wish everyone to spend this night with family and close ppl(friends etc) Eat a lot of salads and get all the desired gifts!

Don’t drink too much 😅

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Aibot

Aibot

announcements「📢」

12/31/2025, 12:20:21 PM

Warehouse Yearly Report

Players

29645 (+7689) – FOC (PC) 26117 (+9206) – WFC (PC) 15165 (+5374) – GHWT DE 5085 (+848) – FOC (PS3) 4754 (+1096) – RotDS (PC) 3683 (+737) – WFC (PS3) 2177 (+404) – DotM 2002 (+414) – RoTF (PS3) 1875 (+370) – RoTF (PC) 938 (+184) – RotDS (PS3) 12000 (+11604) – GH3 (PC) 308 (+104) – DJ Hero 2 (PS3) 308 (+154) – Grid (PC) 132 (+50) – DJ Hero 1 68 (+35) – Singularity (PC)

Total: 104153 (+37011)

Other numbers

  • Discord server members: 51494 (+20401)
  • DDOSes: 0 (-3)
  • Commits done: 951 (-359)
  • 1(-1) Transformers community drama

Thanks to all of you, for still playing the games we host and spreading awareness about Warehouse existence. See you next year!

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Aibot

Aibot

announcements「📢」

12/31/2025, 12:20:13 PM

From quantity to quality

In 2025 we had 2 positive experiences with sharing our expertise with other communities, and bringing our software solutions directly to communities thirsty for them. So instead of quietly adding support for a title, like we did before, we now focus on bringing a good experience to a community of people interested in said revival. It’s been a pleasure to work with that many talented people, and them being passionate about games, which helped me tremendously.

So next year I want to continue that effort. Right now I have several titles in mind: Rainbow Six Vegas 1 and 2 and Enemy Territory: Quake Wars, but we’ll see about it.

Launcher

In November I decided to try my hand with writing software aimed at people and not servers. This quickly grew into a Warehouse Launcher and as of now we have something resembling a nice enough solution to simplify the whole installation and launching process. More on that in late January!

Ubisoft titles

In 2026 we’ll see support for some Ubisoft titles, thanks to halvors spending the past year working on reversing a dark horse of online network middlewares “Quazal”. To name a few:

  • Far Cry 3
  • Tom Clancy’s Ghost Recon Future Soldier
  • Ridge Racer Unbounded And many others!

Right now I’m working hard (or hardly working) on bringing Tom Clancy’s Ghost Recon Future Soldier support in the server code to a “Acceptable” level, so stay tuned for some announcements in Q1 of 2026.

Xbox 360 support

A thing I previously deemed as “impossible” was made possible by a lot of work from Crafty and a lot of help from Craftycodie (a pure coincidence, I promise).

We’ll talk about it in more detail in January, but you can start preparing a modded Xbox 360 and educate yourself a little about dashlaunch plugins.

And now, it’s finally time for a Warehouse Yearly Report

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Aibot

Aibot

announcements「📢」

12/31/2025, 12:20:12 PM

What’s next?

Oh, that’s a question I think about a lot. And the end of the year is a great time to think about it again.

Next year I want to focus on 4 things - bringing more features to the website, refactoring some outdated components, releasing a proper launcher, and switching from quantity to quality of our releases.

Website features

Finally, after 4 years I’m finally ready to make a move from Discord, but in my defence the whole Discord idea grew from me being very poor with front-end stuff. Bots are just much easier to write for me, as a backend developer.

While the main website feature of “support registration” is working and I’m moderately happy with it, there is a lot to do to make me fully happy with it. So expect leaderboards, list of online players, graphs and whatnot. One of the main parts which I wanted to do, but wasn’t able to finish in time is the “email based registration”, but it’s the next big feature coming to the website. Not that it’s needed for the current users, but I hope new players would be happy.

But the WHS for FOC friends system finally has a working front-end. Sessions are being shown. And a secret credits page exists somewhere!

Refactoring

While I’ve ported a lot of Python code to Rust, we still run some Python stuff in production. Which becomes really tricky to support going forward, so I plan to finish migration to be 100% Python free and 101% Rust based.

Plus FOC on PC has been in a rather wonky state for a while, due to me being really bad with dlls a year ago and I still want to improve and rewrite its whole codebase from the ground up.

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Aibot

Aibot

announcements「📢」

12/31/2025, 12:19:36 PM

While I didn’t do as much as I wanted, I still was able to finish a lot of stuff! To name a few:

  • The launch of the website, which took almost a year to finish
  • Launch of the Tom Clancy’s Endwar revival project, which was a joint effort of 3 people discord.gg
  • Researched and finished both a write-up and a server for Massive Ad client (shameless humblebrag - github.com )
  • Worked on Quazal and Tom Clancy Ghost Recon Future Soldier
  • Finished my LLM powered memes classification solution for my own needs
  • Made a launcher for Warehouse, which is launching (hopefully) in January
  • Looked into EA games with FESL
  • Reversed Quantum of Solace for PS3 playlist format, making the game playable, after being very dead
  • Worked on Medius stuff for PS3, in hope of bringing support for Medius titles to WH eventually
  • Pushed a 2013 patch into FOC, thanks to Phoenix help
  • Fixed infrastructure
  • Researched Call Of Duty Online and wrote a wall of text about it - docs.google.com
  • Launched revival of a fish-related game I cannot name
  • Designed and printed a 3d printed Destiny Ghost which I’m proud of
  • Helped with Halo 3 revival project a very tiny bit
  • Researched support for Xbox 360 games (coming in January!)
  • Updated PS3 titles from our side project of PS3 Reborn to have persistent data
  • Helped with The Crew reborn (you can even find me in the credits!)

And some other less exciting personal projects. So I’m moderately proud of myself while looking at this list.

While not many things were done here, I’m still around, coding and researching stuff related to out of commission games.

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Aibot

Aibot

announcements「📢」

12/31/2025, 12:19:22 PM

@everyone

Hey party people, it’s been a while!

A new year is almost here, and that means another issue of Warehouse Yearly Report, with a side dish of my rumblings.

So, if you scroll up a bit, you will find a very brave yearly plan I made last January. I tried to follow it to the letter, but after a FOC 2013 patch and making a website beta, my “mojo” died out in May, and only recovered around November. Which might or might not relate to me realising I have so many things to finish before the end of this year. But while my “mojo” for anything Warehouse died out, I was still doing some other fun things and pursued other endeavors.

But we all need a break once in a while, so I would describe this year as “chill”. I didn’t work on Warehouse as much as I should have or wanted to in the past year, for which I’m saying my yearly “Sorry” to all of you. But I personally had fun, which you can’t take for granted, so, I hope you can forgive me here.

The world of online games revival projects saw a lot of growth in 2025. So you can play even more discontinued titles now than the previous year, which is always great. It’s a small shoutout to all the amazing people doing stuff that makes me slightly envious:

  • Faith from Arcadia project now running a lot of EA games on PS3 discord.gg
  • ZloEmu managed to revive Battlefield 3 for PS3 discord.gg
  • ACB Emu has a working server for Assassin's Creed Brotherhood discord.gg
  • PS Rewired is powering a lot of PS2, PSP, and PS3 titles discord.com
  • Rock Band 3 has its online back via RB3Enhanced discord.gg
  • Halo 3 is playable via Blam network
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Desty

Desty

announcements「📢」

12/25/2025, 9:15:15 AM

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Sana

Sana

announcements「📢」

10/22/2025, 2:45:21 PM

Hello everyone, long time no see!

I hope you are well and your toys are free of dust

Due to recent influx of new players for Guitar Hero 3, please find new channel to have guitar hero conversations in, enjoy, #🎸︱guitar-hero-3 @Guitar Hero fans !

Guitar Hero is also added to #📈︱online-stats !

Please see the latest post in #🤗︱support for current status for Guitar Hero support, we will try our best to help where its possible!

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